Map name: pg_campgrounds (including duel version)
Author: [m.x] (mx-86@yandex.ru)
Description: Remake of greatest Q3 map - pro-q3dm6 for HL2DMPRO

Original map by Tim Willits (ID Software)

Custom sounds: No
Custom models: No
Custom textures: Yes

Compile time: 11 minutes, 56 seconds
Making period: 27/08/2005 - 25/02/2006
Soft Used:
  Hammer Editor v4.1
  Adobe Photoshop v8.0 CS with VTF Plugin


	Version history:

Final:
  Added: another one Frag Grenade to Grenades Room
  Added: another one SMG1 Grenade to Upper Stairs
  Added: CLIP-Brush to Announcement board at Grenades Room
  Added: Explodable barrels to upper HEV and to Frag grenade Bridge
  Added: func_clip vphysics to many places including Windows above item_battery
  Added: HINT-Brushes to Jumppads
  Added: NODRAW-Texture to some surfaces
  Added: Red pipe to AR2 Room
  Changed: Announcement board at Grenades Room is func_wall now
  Changed: Remaked Balcony near Main Bridge (Corner was removed for better Gauss-jumping)
  Changed: ladder fence at Grenades Room is func_wall now
  Changed: moved up Lights_Florescent01a.mdl near LJ
  Changed: Remaked CLIP-Brushes and func_clip_vphysics-brushes above Frag Grenade Bridge
  Changed: S.L.A.M. on the Bridge above Gauss was replaced with Frag Grenade
  Changed: Vent holes at AR2 Room are func_detail now
  Fixed: "env_cubemap pointing at deleted brushside near"
  Fixed: Gauss disappears after 40-50 minutes...
  Fixed: Lockers at closed room near item_battery are prop_physics now
  Fixed: Looped rocks collision sound (by removing rocks :) )
  Fixed: pipecluster001a.mdl above Gauss is not solid now
  Fixed: players don't stucks at Crossbow platform anymore
  Fixed: Purple reflections in broken glass cells near .357 Room
  Fixed: Sinks at toilet has bad I/O Connections
  Fixed: spotlight base smoothgroups under Main Bridge
  Fixed: Floor texture alignment at upper HEV Platform
  Removed: 1 item_battery
  Removed: FFA/TDM version of map (1 Duel vers. instead of 2)
  Removed: S.L.A.M.s and Combine balls
  Removed: wooden board and glow sprite from window at lower stairs

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Release Candidate 1:
  Added: another one prison_conduit001a.mdl to .357 Room
  Added: broken tiles on main bridge and at B2 Block
  Added: broken window window above .357 Room
  Added: brown wires everywhere :)
  Added: chimney toppipe to central brown building
  Added: closed heavy door to collumns zone
  Added: 2 prop_physics (cinderblock01a.mdl) to center
  Added: closed door to room with briken floor above 2nd floor
  Added: custom decal to collumns zone
  Added: func_clip_vphysics to central closed tunnel
  Added: garbage256_composite002b.mdl to center
  Added: gas pipes to brick building
  Added: handrail above smg1 grenades platform
  Added: HINT-Brushes to hole above toilet
  Added: ivy decals to center
  Added: medium vent to low stairs
  Added: more black lines on the walls to collumns zone
  Added: nodraw-brushes to closed territory in S.L.A.M.'s Room and to closed tunnel in center
  Added: nodraw-brushes under upper stairs
  Added: nodraw-texture to many and many places
  Added: part of guard tower on the 2nd floor
  Added: pipes above gauss
  Added: powerboxes to AR2 Room and to Bridge
  Added: prison_conduit001a.mdl to lower stairs
  Added: prison_flourescentlight002b.mdl and light near bridge respawn
  Added: scaffolding above SuperHEV
  Added: small pipes near broken wall on the 2nd floor
  Added: some garbage to AR2 Room, S.L.A.M.s Room, to center and to 2nd floor
  Added: unusable ladder in the S.L.A.M. Room
  Added: window to room near 2 smg grenades
  Added: windows to B2 Block cells
  Changed: central vent replaced with square tubes like in original pro-q3dm6
  Changed: collumns zone textures
  Changed: floor above toilet
  Changed: floor texture above .357 Room
  Changed: jumppad holes
  Changed: changed floor texture on the main bridge
  Changed: item_ammo_357_large on the collumn near smg1 ammo is item_ammo_357 now
  Changed: moved up brick building part
  Changed: moved up white wires under S.L.A.M. bridge
  Changed: prison_cagedlight001a.mdl at SuperHEV stairs is not solid now
  Changed: upper walls in center
  Changed: moved up vent and ceiling in room with briken floor above 2nd floor
  Changed: remaked .357 Room
  Changed: texture alignment at lower stairs
  Changed: tile_wall001a_base.mdl replaced with simular hand-made brush for enable gauss penetration
  Changed: tweaked jump-pads (you'll need to jump by yourself to take effect)
  Fixed: bad brush coordinates above smg1 grenades platform
  Fixed: central grey vent is func_detail now
  Fixed: crossbow ammo fall-down in collumns zone
  Fixed: clip-brush near bridge
  Fixed: lamp at closed room near 2 smg grenades was prop_physics, now - prop_static
  Fixed: little leak in low stairs
  Fixed: players stuck near Handrail04_corner.mdl on S.L.A.M. bridge
  Fixed: some textures lightmap size
  Fixed: SuperHEV model coordinates
  Fixed: texture (Plasterwall034b) alignment above toilet
  Removed: ambient_generic-s
  Removed: black lines on the walls at B2 Block
  Removed: Ceiling_Arch001a.mdl near bridge respawn for better gauss-jumping
  Removed: Handrail04_SingleRise.mdl near toilet
  Removed: prison_conduit001a.mdl from collumns zone
  Removed: vent_cluster001.mdl from center

_________________________________________________________________________________________________________________________
Beta 2: 18.01.2006
  Added: 2nd Easter Egg :)
  Added: another one prison_sprinkler001a.mdl in AR2 Room
  Added: another one HINT-Brush to SuperHEV zone and to .357 Room
  Added: clip-brush on the vent in .357 Room
  Added: hand-maded collison brush to the briken tile wall between toilet and AR2 Room
  Added: little hole in toilet with clip-brush
  Added: more pipes in AR2 Room
  Added: nodraw texture under some stairs and in toilet
  Added: some decals in center
  Added: vents at lower stairs ceiling
  Added: black lines on the walls with PlayerClip-brushes in collumns zone like in original pro-q3dm6
  Added: wire system in S.L.A.M.'s room
  Changed: ceiling thickness on the 1st floor and under the HEV Platform from 16 to 8 units for better Gauss penetration
  Changed: moved up a vent in .357 Room
  Changed: remaked door to stairs from .357 room for better bunnyhopping
  Changed: the locked door at S.L.A.M.'s room moved to center for better leaf optimization
  Changed: wall-line texture at B2 Block
  Changed: walls in SuperHEV upstairs
  Changed: wire length under S.L.A.M. bridge
  Fixed: HINT-Brushes under Main Bridge and under S.L.A.M. bridge
  Fixed: texture aligment in central vents
  Removed: Handrail from .357 Room for better bunnyhopping
  Removed: prop_static that was outside of the map

_________________________________________________________________________________________________________________________
Beta 1: 15.01.2006
  First Public Release


P.S.: Contact me if you've found leaks, bugs etc... Peace ! (:-}=